# Overview

OmoriSandbox currently offers many ways to modify or add new content to the game. This is as simple as adding files to full on coding of mods in C#.&#x20;

Note that these methods of modding can (and usually will) be combined into one central "mod".&#x20;

You can read more about the possible modding types and their capabilities below:

| Modding Type        | Difficulty                                                    | Capabilities                                                                                                                              |
| ------------------- | ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- |
| Direct File Modding | Easiest, no coding required                                   | Add custom BGM, Battlebacks, SFX, and State Icons, and RPGMaker animations                                                                |
| JSON Modding        | Easy, no coding required, edit `.json` files in a text editor | Simple Actors and Enemies with custom AI                                                                                                  |
| C# Modding          | Difficult, coding in C# required, compile into a `.dll`       | Most capable, completely custom actors and enemies with custom behavior, full access to the OmoriSandbox Modding API and the Godot engine |

### Default Mod

OmoriSandbox will automatically generate a mod called `custom` in your `mods` folder, with a pre-made `bgm` and `battlebacks` folder you can use. You can expand upon this mod as much as you want. If you need to regenerate it from scratch at any time, you can delete the folder and it will be regenerated on the next launch.


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